Software Engineer – Architecture
Location: Burbank, CA
Employment Type: Contract
Job ID: 140812
Date Added: 04/25/2025
Location: Burbank, CA – Onsite 2-3 days a week
The Company
Headquartered in Los Angeles, this leader in the Entertainment & Media space is focused on delivering world-class stories and experiences to it’s global audience. To offer the best entertainment experiences, their technology teams focus on continued innovation and utilization of cutting edge technology.
Platform / Stack
You will work with technologies that include Unreal Engine, Blueprint Scripting, Maya, and C++.
Compensation Expectation: $55 – 80/hr
What You’ll Do As a Unreal Engine Technical Director:
- Pipeline & Workflow Development: Design, implement, and maintain Unreal Engine pipelines and workflows to optimize production efficiency and scalability.
- Tool Development: Create and maintain custom tools and utilities to streamline Unreal Engine development processes for artists and developers.
- Asset Integration: Ensure proper integration of models, textures, animations, and other assets into Unreal Engine, preserving performance and visual fidelity.
- Technical Support & Guidance: Provide hands-on technical support and mentorship to artists, designers, and developers working within Unreal.
- Cross-Functional Collaboration: Work closely with art, design, and development teams to ensure project goals align with both technical and creative requirements.
- Prototype & Iterate: Rapidly prototype new concepts and iterate based on testing and feedback.
- Performance Optimization: Conduct profiling, debugging, and refinement of VR and real-time applications to ensure high performance across target platforms.
- Technology Research & Integration: Evaluate emerging tools and technologies and integrate them into production pipelines where appropriate.
Qualifications:
You could be a great fit if you have:
- Expert-level knowledge of Unreal Engine, including GUI, Blueprint scripting, asset bundling, and material/shader systems.
- Strong experience developing and optimizing shaders, materials, lighting, and rendering techniques for real-time, VR/AR, and virtual production environments.
- Solid understanding of 3D graphics fundamentals, particle systems, shading, and performance tuning.
- Experience implementing scripts and visual scripting modules into optimized, modular code within Unreal.
- Familiarity with Maya, Unreal, and/or Python for tool development.
- Team-first mentality with a willingness to both lead and follow.
- Preferred Qualifications:
- Strong proficiency in C++ and/or C#.
- 2+ years of 3D engine development experience in the entertainment industry.
- Familiarity with motion capture workflows, virtual production, or real-time character systems.
- Knowledge of GitHub, Perforce, or other version control systems.
- Experience with tools such as Houdini, Blender, Maya, 3ds Max, Cinema 4D, Nuke, After Effects.
This client requires that a background check be completed. A background check is required to protect our company/client and its stakeholders by ensuring that we hire individuals with a trustworthy history, which helps maintain a safe and secure workplace. This proactive measure minimizes potential risks and promotes a culture of integrity within the organization.
Benefits Offered:
Employer provides access to:
- 3 levels of medical insurance for you and your family
- Dental insurance for you and your family
- 401k
- Overtime
- California has the following sick leave policy: accrue 1 hour for every 30 hours worked up to 48 hours. If you are based in a different state, please inquire about that state’s sick leave policy.